Infantry Callouts & Phrases

A reference for common (and less common) radio callouts, brevity terms, and phrases used in our operations. If you’ve ever heard something on the net and had no idea what it meant, start here.

This is a working glossary tuned to our community - not a verbatim copy of any single military publication. Where definitions are simplified for clarity, that’s deliberate. If you want the deep version, links to source material are at the bottom.


How to read this guide

  • CAPS = the actual word said on the radio.
  • Italics = what it means or how it’s used.
  • “Wrong / Right” pairs show common mistakes new players make.
  • Examples assume a generic modern infantry context. Adjust to fit the mission.

Part 1 - Common Phrases (Everyone Must Know)

Prowords (radio basics)

These are the universal building blocks of radio comms. Get these wrong and everything else falls apart.

ProwordMeaning
OVERI’m done talking, your turn to respond.
OUTI’m done, conversation ends. (Never “over and out”.)
ROGERI received and understood your last transmission.
WILCOI received it AND will comply with it. (Implies ROGER, so don’t say “roger wilco”.)
COPYI received your transmission.
AFFIRMATIVE / NEGATIVEYes / No. Don’t use “yeah” or “nope” on the radio.
SAY AGAINRepeat your last transmission. (Never “repeat/repeat last” - in artillery, REPEAT means fire the same mission again.)
STAND BY/WAITWait, I’ll get back to you.
BREAKPause between thoughts in a long message, so the receiver can keep up.
BREAK BREAKUrgent - I’m interrupting current radio traffic for something important.
INTERROGATIVEI’m about to ask a question.
HOW COPY?Did you receive and understand? Asking for a readback.
GOOD COPY / SOLID COPYYes, I got it clearly.
RADIO CHECKCan you hear me? Standard response is “LIMA CHARLIE” (loud and clear) or “5 BY 5”.

Wrong: “Yeah I got it man, anyway…” Right: “Roger, out.”


Contact Reports

The single most important thing infantry call out. Bad contact reports get people killed.

The 3 Ds - Direction, Distance, Description

The bare-minimum format when you spot enemy. Used immediately, before any formal report.

“Contact front, 200 metres, two enemy in tree line!”

  • Direction: front / left / right / rear, OR a cardinal direction (north, east, etc.), OR a clock bearing if everyone shares the same 12 o’clock.
  • Distance: in metres. Estimate if you have to - “close” (under 50m), “near” (50–200m), “far” (200m+) is acceptable in a pinch.
  • Description: what it is - number, type, what they’re doing.

Wrong: “Tangos over there!” Right: “Contact left, 150, three infantry moving north along the wall!”

Clock vs Cardinal - when to use which

  • Cardinal directions (N/S/E/W) work for everyone in the squad regardless of where they’re facing. Use these by default.
  • Clock bearings only work if everyone shares a common 12 o’clock - i.e. inside a vehicle, or when a leader has set a reference direction. Don’t shout “contact 3 o’clock” to a squad in a 360° perimeter; nobody knows which way your 12 is.

Engagement Calls

CallMeaning
TALLYI see the enemy / target you described.
NO JOY/NO EYESI do NOT see the enemy / target.
VISUALI see the friendly you mentioned.
BLINDI do NOT see the friendly.
EYES ONI’m watching the target. (Less formal than TALLY.)
LOST EYESI had the target/friendly but I’ve lost track of it.

Common confusion: TALLY = enemy, VISUAL = friendly. Don’t mix them up. NO JOY (no enemy in sight) vs BLIND (no friendly in sight) follows the same logic.


Fire Commands & Weapons Status

These tell you when you’re allowed to shoot.

CallMeaning
HOLD FIREDo not engage. Hold fire unless you’re being engaged or about to be.
WEAPONS TIGHTEngage only positively identified hostiles. (Default for most ops.)
WEAPONS FREEEngage anything not positively identified as friendly. (Rare - used in declared hot zones.)
HOLD FIREStop firing now, but stay ready. Reversible.
CHECK FIREStop firing immediately - something’s wrong (friendlies in line of fire, ROE issue, mistaken ID).
CEASE FIREStop firing, engagement is over. Often paired with safing weapons.
ENGAGEOpen fire on the designated target.
FIRE AT WILLEngage targets as you identify them, no need to wait for further commands.

Wrong: “Cease fire, cease fire!” (when you actually meant “check fire” because of friendlies in the way) Right: “Check fire, check fire, friendlies on the objective!”

The difference matters: CEASE FIRE implies engagement is over; CHECK FIRE means stop immediately for a reason that may resolve.


Reload & Ammo Status

When you reload, your firepower drops. If you’re a key shooter (AR, MG, marksman) you tell people. Riflemen don’t always need to call it - use judgement.

CallMeaning
RELOADINGI’m reloading right now. Cover me.
COVERINGI’m covering for someone reloading or moving.
UPI’m back in the fight. (E.g. “AR up!“)
DRYMy weapon is empty. (Worse than RELOADING - means you ran the mag dry, not a tactical reload.)
LAST MAGI’m on my last magazine.
BLACK ON AMMOI’m out of ammo.
GREEN ON AMMOI’m fully supplied.
AMBER / RED ON AMMOIntermediate states - getting low.

Standard pattern: “AR reloading, give me cover!” → teammate: “Covering!” → “AR up!”


Grenade Callouts

Get these wrong and you injure your own team. Three rules:

  1. Always call out before you throw.
  2. Outgoing and incoming are called differently.
  3. If in doubt, shout louder.
CallMeaning
FRAG OUT!I am throwing a fragmentation grenade. Get behind cover.
SMOKE OUT!I am throwing smoke. (Specify colour if relevant: “Red smoke out!“)
FLASH OUT!I am throwing a flashbang. Look away / shut your eyes.
GRENADE!INCOMING enemy grenade. Get to cover, NOW.
BANGING!About to use a flashbang on a room/doorway (CQB).

Wrong: “Grenade!” when you mean you’re throwing one. Half the squad will dive thinking they’re about to die. Right: “Frag out!” (outgoing) vs “Grenade!” (incoming).


Movement & Status

CallMeaning
MOVINGI am moving (usually to a new position). Pairs with “Covering!” from teammates.
SETI’m in position and ready.
POSTEDI’m holding security at this position.
HOLDStop, stay put.
PUSHMove forward / advance to the next position.
FALL BACK / BUG OUTWithdraw to the rear. BUG OUT implies more urgency.
RALLYMove to the rally point.
OSCAR MIKE (O.M.)On the move. (We’re moving / unit is moving.)
CHARLIE MIKE/CARRY ON/CRACK ONContinue mission. (Carry on with what you were doing.)
RTBReturn to base.
STAND TO / STAND DOWNGo to full alert / drop from full alert.

Common pattern (bounding): “Bravo team, moving!” → Alpha team: “Covering!” → Bravo gets to next cover → “Bravo set!” → Alpha: “Alpha moving!” → Bravo: “Covering!”


Friendlies & IFF (Identification, Friend or Foe)

CallMeaning
FRIENDLY!/BLUE!I am a friendly - don’t shoot me. Shouted when approaching another friendly position.
FRIENDLIES LEFT/RIGHT/FRONTThere are friendlies in this direction - don’t engage that arc.
BLUEFriendly forces.
BLUE ON BLUEFriendly fire incident.
CHECK FIRE, FRIENDLIES!Stop firing immediately, friendlies are in your line of fire.
CLEAR LEFT/RIGHT/FRONTNo friendlies in this direction - engagement OK from this angle.

Casualty Calls

CallMeaning
MAN DOWNA friendly is hit. Doesn’t specify dead or wounded.
MAN DOWN, [NAME/POSITION]Specifies who. Always include this if you can.
KIAKilled in action.
WIAWounded in action.
WALKING WOUNDED/AMBULATORYWounded but can still move themselves.
LITTERWounded, cannot walk, needs evac soon.
URGENT / PRIORITY / ROUTINEMEDEVAC categories (see 9-line MEDEVAC below).
MEDIC!Calling for the medic to come to your position.
CASEVAC / MEDEVACUnplanned Medical Evac / Planned Medical Evac

Common Acronyms

AcronymMeaning
AOArea of operations.
TAORTactical area of responsibility.
FOBForward operating base.
COPCombat outpost.
OPObservation post.
LP/OPListening post / observation post.
RVRendezvous (meeting point).
ORPObjective rally point - pre-objective hold position.
PBPatrol base.
SP / LDStart point / line of departure (where the operation begins).
LZ / PZ / HLZLanding zone / pickup zone / helicopter landing zone.
EOAEnd of advance.
ROERules of engagement.
TOCTactical operations centre (command post).
CO / 2ICCommanding officer / second in command.
PL / PSGPlatoon leader / platoon sergeant.
SL / FTLSquad leader / fireteam leader.
TICTroops in contact.

Part 2 - Advanced

Standard Report Formats

Memorise the formats - they’re how command builds the picture.

SALUTE (used for sighting/contact reports)

LetterStands forExample
SSize”Squad-sized element, ~8 personnel”
AActivity”Setting up a checkpoint”
LLocation”Grid 047 318” or “200m NE of objective ALPHA”
UUnit / Uniform”OPFOR regulars, woodland fatigues”
TTime”Observed 1430 local”
EEquipment”AKs, one PKM, one technical with DShK”

Used before or after contact, not during - during contact, send a TIC (Troops In Contact) instead.

SITREP (Situation Report) - pushed up to higher

A brief on your current state. Format varies by SOP, but a common version:

  • Location (where you are)
  • Activity (what you’re doing)
  • Status (ACE REPORT)
  • Next intentions (what you plan to do next)

“Bravo SITREP: holding ORP grid 047 318, 100% strength, green on ammo, prepping to step off at 1500.”

SPOTREP (Spot Report)

Similar to SALUTE but for any noteworthy observation, not just enemy contact. Three lines:

  • ALPHA: Who observed it (omit if it’s you).
  • BRAVO: What was observed (use SALUTE format).
  • CHARLIE: Actions taken and recommendations.

ACE Report

A quick after-contact check on the team’s state. Usually called for by the leader after an engagement, all measured by RED/AMBER/GREEN

  • Ammunition
  • Casualties
  • Equipment

Team members respond in turn: “Alpha 1, Green, Green, Amber”

9-Line MEDEVAC

The standard format for requesting medical evacuation. Memorise the order - line numbers stay fixed even if a line is “N/A”.

LineContent
1Location of pickup site (grid).
2Radio frequency, call sign, and suffix.
3Number of patients by precedence (A=Urgent, B=Urgent Surgical, C=Priority, D=Routine, E=Convenience).
4Special equipment required (none, hoist, extraction equipment, ventilator).
5Number of patients by type (L=Litter, A=Ambulatory).
6Security at pickup site (N=No enemy, P=Possible enemy, E=Enemy in area, X=Armed escort required).
7Method of marking pickup site (panels, smoke, flares, IR strobe).
8Patient nationality and status (friendly mil, friendly civ, EPW, etc.).
9NBC / terrain description at pickup site.

Tip: Lines 1–5 are pre-contact info (sent first). Lines 6–9 are on-scene info (can be sent after).


Fire Types & Terminology

TermMeaning
SUPPRESSING FIREFire intended to keep the enemy’s heads down, not necessarily to hit them.
COVERING FIRESuppressing fire specifically to enable a friendly’s movement.
MARKING FIREFire to mark a target for someone else (often tracers for an MG or aircraft).
AREA FIREFire spread across an area to engage suspected positions.
POINT FIREFire directed at a single specific target.
GRAZING FIREMG fire kept low to the ground (knee-high or below) - devastating against infantry.
PLUNGING FIREHigh-angle MG fire that comes down from above (typically over a crest).
ENFILADE / ENFILADING FIREFire along the long axis of an enemy formation - maximum effect for minimum rounds.
FPF / FINAL PROTECTIVE FIREPre-planned defensive fire, “last line” against an assault.
MAD MINUTEBrief, high-volume volley by Machine Gunners - usually for response to contact.

Formation Calls

CallShapeWhen to use
WEDGEV-shape, point forward.Default for open terrain - good 360° awareness.
COLUMNSingle line, nose-to-tail.Tight terrain (woods, urban alleys), or when speed matters more than fire.
STAGGERED COLUMNTwo offset files.Roads, where you want some lateral spread.
LINESide by side, all facing forward.Assault into an objective - maximum forward firepower.
ECHELON LEFT / RIGHTDiagonal line.Flank security on one side.
DIAMONDBox with point forward and rear.360° security, used during VIP missions.

Calling it: “Alpha, form wedge, 10m spacing, axis north” - formation, spacing, direction of travel.


Movement Techniques

TermMeaning
TRAVELINGStandard movement, low threat expected.
TRAVELING OVERWATCHLead element moves, trail element keeps a small distance back ready to react.
BOUNDING OVERWATCHTrail element holds in position covering while lead element moves; alternates. Slowest, most secure.
SUCCESSIVE BOUNDSSame element always leads; the other always follows up.
ALTERNATE BOUNDSElements leapfrog past each other - the one behind becomes the one in front.
PEELING / PEELBreak contact technique: rearmost shooters peel off one by one, retrograding past those still firing.

Battle Drill Terminology

These are pre-rehearsed responses to common situations.

DrillMeaning
REACT TO CONTACTStandard response when contacted by enemy - return fire, take cover, locate, suppress, manoeuvre.
BREAK CONTACTDisengage from an enemy you can’t or shouldn’t fight.
NEAR AMBUSHAmbush within ~50m (grenade range). Assault directly through it.
FAR AMBUSHAmbush beyond ~50m. Return fire, manoeuvre to a flank/break contact.
REACT TO IEDStop, isolate the area, 5-and-25 search, call up the contact.
5 AND 25Search 5m around yourself, then 25m, for secondary devices/threats before doing anything else.

CQB / Urban Terminology

TermMeaning
STACKLine up on a doorway or breach point, ready to enter.
STACK UPGet into the stack.
SET (in CQB)I’m in position on the door / corner / window, ready to go.
BREACHForce entry (kick, ram, charge, shotgun). “Breach, breach, breach!” = doing it now.
HOLDING SHORTStopped just before a corner or doorway, waiting.
PIE-ING / SLICING THE PIEClearing a corner by stepping out in small arcs to expose only a slice of the unknown space at a time.
CLEARThis room/sector has been checked, no threats.
CLEAR LEFT / CLEAR RIGHTMy assigned sector is clear of threats.
LAST MANI’m the last one through this door - useful so the team knows the doorway is no longer being covered from behind.
CORNER FEDDoor is in the corner of a room (different clearing approach to a centre-fed door).
CENTRE FEDDoor is in the middle of a wall.
STRONG WALL / WEAK WALLLong walls of a room, named relative to entry.
POINT OF DOMINATIONEach entry team member’s pre-assigned corner of a room.

Helicopter & Vehicle Ops

TermMeaning
LZ HOT / LZ COLDLanding zone under fire / not under fire.
WHEELS DOWN / WHEELS UPAircraft has landed / has taken off.
FAST ROPE / FRIESInserting by rope from a hovering helicopter. Fast Rope Insertion/Extraction System.
HOT EXTRACTExtraction under fire.
EXFIL / INFILExfiltration / infiltration.
CHALKA specific load of troops on a specific aircraft. “1st chalk on the lead bird.”
BIRDHelicopter.
TRACKTracked vehicle (tank, IFV).
WAGONWheeled vehicle.
CONVOYVehicle column moving together.
HERRINGBONEConvoy defensive halt - vehicles alternate facing left/right off the road.

Threat & Engagement Specialist Terms

TermMeaning
DANGER CLOSEFriendly forces are within minimum safe distance of incoming fires (artillery, CAS).
TROOPS IN CONTACT (TIC)Friendly forces currently engaged with the enemy. Priority radio traffic.
BDABattle damage assessment - what we destroyed/wounded after an engagement.
MANPADSMan-portable air defence (E.G Stinger/Strela/Igla).
AAA / TRIPLE-AAnti-aircraft gun.
SAMSurface-to-air Missile
CASClose air support.
TIC / TROOPS IN CONTACTWorth knowing twice - get this one right.
QRFQuick reaction force - standby element that responds to TICs.

Bullseye / Reference-Point Calls

A way to give locations relative to a shared reference point (“BULLSEYE”), used heavily in aviation but useful for ground too if everyone briefs the BULLSEYE before the op.

“Enemy infantry, BULLSEYE 270, 4 clicks.” = enemy is bearing 270° from the bullseye, 4km out.


Time Terminology

TermMeaning
H-HOURThe hour an operation kicks off. “H minus 30” = 30 minutes before kickoff.
D-DAYThe day an operation begins.
ZULU TIMEUTC. Often used in orders to avoid timezone confusion.
LOCAL TIMETime in the AO. Usually called “LIMA”.

Common Confusions - Quick Reference

The mistakes I hear most often from new players:

  1. “Repeat” vs “Say again” - say “say again”. REPEAT means fire again, in artillery.
  2. TALLY vs VISUAL - tally is enemy, visual is friendly.
  3. Cease fire vs check fire - check fire stops shooting for a reason that may pass; cease fire ends the engagement.
  4. Frag out vs Grenade! - Frag out = me throwing; Grenade! = incoming.
  5. Clock bearings without a reference - don’t shout “3 o’clock” in a 360° perimeter. Use cardinal directions unless you’re in a vehicle.
  6. “Roger that, wilco, copy” - pick one. Roger or Wilco is enough.
  7. Contact reports without distance/description - “CONTACT!” tells no one anything useful.
  8. Reload without cover - never reload without telling someone.
  9. Stepping on transmissions - if you hear someone keying up, wait. Cutting them off means the message has to be re-sent, twice as long.
  10. Long transmissions without BREAKs - anything over ~5 seconds, BREAK so the receiver can catch up.

Further Reading

  • Dslyecxi’s TTP3 Guide - https://ttp3.dslyecxi.com/ - the most thorough Arma milsim infantry guide written. Chapter 5 covers communication in depth.
  • Multi-Service Brevity Codes (ATP 1-02.1) - https://www.alssa.mil/mttps/brevity/ - the official US joint brevity code list. Mostly aviation-focused but worth knowing.
  • US Army FM 6-99 - official source for SALUTE, SITREP, SPOTREP, 9-line and other report formats.
  • US Army Ranger Handbook (TC 3-21.76) - battle drills, patrolling, troop-leading procedures.