Doctrine assembled from British Army SOPs and US Army Ranger SOPs.


Formations

Refer to your section commander for the appropriate formation for the terrain and threat level.

Note: “FILE” and “COLUMN” are interchangeable terminology, with preference to “COLUMN”.


Movement Techniques

METT-TC Considerations

Before selecting a movement technique, consider METT-TC:

  • Mission — Task and purpose
  • Enemy — Intentions, capabilities, and course of action
  • Terrain and weather — Road condition, trafficability, and visibility
  • Troops and equipment — Condition of personnel and their loads, number and types of weapons and radios
  • Time — Start time, release time, rate of march, and time available
  • Civilians — Movement through populated areas, refugees, and OPSEC

Traveling

Use when enemy contact is not likely but speed is necessary.

  • Leave 10m between teammates, 20m between squads.
  • Maximum speed, minimum security, minimum dispersion.

Traveling Overwatch

Use when enemy contact is possible. This is the most often used movement technique.

  • Leave 20m between teammates, 50m between teams.
  • Only the lead squad should use traveling overwatch (in other formations, all squads may use it unless specified otherwise).
  • The lead squad stays 50–100m in front of the platoon — far enough to detect the enemy, close enough to be supported by small arms fire.
  • Offers good control, dispersion, speed, and security forward.

Bounding Overwatch

Use when enemy contact is likely or when crossing a danger area.

  • Both squad and platoon have bounding and overwatch elements.
  • The bounding element moves while the other occupies a position to overwatch the route by fire.
  • The bounding element remains within firing range of the overwatching element at all times.

Reference: Squad Movement Formations & Techniques


Battle Drills

READ CHAPTER 8 — US Army Ranger Handbook (TC 3-21.76)